Clients send all lock replays at once and that may overwhelm
server with huge amount of replays in recovery queue causing
OOM effects.
Patch adds rate control for lock replays on client
Signed-off-by: Mikhail Pershin <mpershin@whamcloud.com>
Change-Id: Ie557f8481c5facb690468d7136cf5feebe4e8f11
Reviewed-on: https://review.whamcloud.com/38920
Tested-by: jenkins <devops@whamcloud.com>
Tested-by: Maloo <maloo@whamcloud.com>
Reviewed-by: Andreas Dilger <adilger@whamcloud.com>
Reviewed-by: Hongchao Zhang <hongchao@whamcloud.com>
Reviewed-by: Oleg Drokin <green@whamcloud.com>