/* With an EA block, life gets more tricky */
if (inode->i_size >= EXT2_N_BLOCKS*4)
return 1; /* definitely using i_block[] */
- if (inode->i_size > 3 && inode->i_block[1] != 0)
- return 1; /* probably using i_block[] */
+ if (inode->i_size > 4 && inode->i_block[1] == 0)
+ return 1; /* definitely using i_block[] */
return 0; /* Probably a fast symlink */
}
}