* Type of an object. Protected by lov_object::lo_type_guard.
*/
enum lov_layout_type lo_type;
+ /**
+ * True if layout is valid. This bit is cleared when layout lock
+ * is lost.
+ */
+ unsigned lo_lsm_invalid:1;
+ /**
+ * Layout metadata.
+ */
+ struct lov_stripe_md *lo_lsm;
+ /**
+ * Waitq - wait for no one else is using lo_lsm
+ */
+ cfs_waitq_t lo_waitq;
union lov_layout_state {
struct lov_layout_raid0 {
unsigned lo_nr;
- struct lov_stripe_md *lo_lsm;
+ /**
+ * When this is true, lov_object::lo_attr contains
+ * valid up to date attributes for a top-level
+ * object. This field is reset to 0 when attributes of
+ * any sub-object change.
+ */
+ int lo_attr_valid;
/**
* Array of sub-objects. Allocated when top-object is
* created (lov_init_raid0()).
*/
cfs_spinlock_t lo_sub_lock;
/**
- * When this is true, lov_object::lo_attr contains
- * valid up to date attributes for a top-level
- * object. This field is reset to 0 when attributes of
- * any sub-object change.
- */
- int lo_attr_valid;
- /**
* Cached object attribute, built from sub-object
* attributes.
*/
* lov_io::lis_cl::cis_object.
*/
struct lov_object *lis_object;
+ /**
+ * Lov stripe - this determines how this io fans out.
+ * Hold a refcount to the lsm so it can't go away during IO.
+ */
+ struct lov_stripe_md *lis_lsm;
/**
* Original end-of-io position for this IO, set by the upper layer as
* cl_io::u::ci_rw::pos + cl_io::u::ci_rw::count. lov remembers this,
struct lov_io *lio,
const struct cl_page_slice *slice);
+void lov_lsm_decref(struct lov_object *lov, struct lov_stripe_md *lsm);
+struct lov_stripe_md *lov_lsm_addref(struct lov_object *lov);
#define lov_foreach_target(lov, var) \
for (var = 0; var < lov_targets_nr(lov); ++var)
static inline struct lov_layout_raid0 *lov_r0(struct lov_object *lov)
{
- struct lov_layout_raid0 *raid0;
-
- LASSERT(lov->lo_type == LLT_RAID0);
- raid0 = &lov->u.raid0;
- LASSERT(raid0->lo_lsm->lsm_wire.lw_magic == LOV_MAGIC ||
- raid0->lo_lsm->lsm_wire.lw_magic == LOV_MAGIC_V3);
- return raid0;
+ LASSERT(lov->lo_type == LLT_RAID0);
+ LASSERT(lov->lo_lsm->lsm_wire.lw_magic == LOV_MAGIC ||
+ lov->lo_lsm->lsm_wire.lw_magic == LOV_MAGIC_V3);
+ return &lov->u.raid0;
}
/** @} lov */