* - i_mutex
* - PG_locked
* - cl_object_header::coh_page_guard
- * - cl_object_header::coh_lock_guard
* - lu_site::ls_guard
*
* See the top comment in cl_object.c for the description of overall locking and
/** Standard lu_object_header. cl_object::co_lu::lo_header points
* here. */
struct lu_object_header coh_lu;
- /** \name locks
- * \todo XXX move locks below to the separate cache-lines, they are
- * mostly useless otherwise.
- */
- /** @{ */
- /** Lock protecting lock list. */
- spinlock_t coh_lock_guard;
- /** @} locks */
- /** List of cl_lock's granted for this object. */
- struct list_head coh_locks;
/**
* Parent object. It is assumed that an object has a well-defined
/**
* Lock mode. For the client extent locks.
*
- * \warning: cl_lock_mode_match() assumes particular ordering here.
* \ingroup cl_lock
*/
enum cl_lock_mode {
- /**
- * Mode of a lock that protects no data, and exists only as a
- * placeholder. This is used for `glimpse' requests. A phantom lock
- * might get promoted to real lock at some point.
- */
- CLM_PHANTOM,
- CLM_READ,
- CLM_WRITE,
+ CLM_READ,
+ CLM_WRITE,
CLM_GROUP,
CLM_MAX,
};
* (struct cl_lock) and a list of layers (struct cl_lock_slice), linked to
* cl_lock::cll_layers list through cl_lock_slice::cls_linkage.
*
- * All locks for a given object are linked into cl_object_header::coh_locks
- * list (protected by cl_object_header::coh_lock_guard spin-lock) through
- * cl_lock::cll_linkage. Currently this list is not sorted in any way. We can
- * sort it in starting lock offset, or use altogether different data structure
- * like a tree.
- *
* Typical cl_lock consists of the two layers:
*
* - vvp_lock (vvp specific data), and
__u32 cld_enq_flags;
};
-#define DDESCR "%s(%d):[%lu, %lu]"
-#define PDESCR(descr) \
- cl_lock_mode_name((descr)->cld_mode), (descr)->cld_mode, \
- (descr)->cld_start, (descr)->cld_end
+#define DDESCR "%s(%d):[%lu, %lu]:%x"
+#define PDESCR(descr) \
+ cl_lock_mode_name((descr)->cld_mode), (descr)->cld_mode, \
+ (descr)->cld_start, (descr)->cld_end, (descr)->cld_enq_flags
const char *cl_lock_mode_name(const enum cl_lock_mode mode);
/**
- * Lock state-machine states.
- *
- * \htmlonly
- * <pre>
- *
- * Possible state transitions:
- *
- * +------------------>NEW
- * | |
- * | | cl_enqueue_try()
- * | |
- * | cl_unuse_try() V
- * | +--------------QUEUING (*)
- * | | |
- * | | | cl_enqueue_try()
- * | | |
- * | | cl_unuse_try() V
- * sub-lock | +-------------ENQUEUED (*)
- * canceled | | |
- * | | | cl_wait_try()
- * | | |
- * | | (R)
- * | | |
- * | | V
- * | | HELD<---------+
- * | | | |
- * | | | | cl_use_try()
- * | | cl_unuse_try() | |
- * | | | |
- * | | V ---+
- * | +------------>INTRANSIT (D) <--+
- * | | |
- * | cl_unuse_try() | | cached lock found
- * | | | cl_use_try()
- * | | |
- * | V |
- * +------------------CACHED---------+
- * |
- * (C)
- * |
- * V
- * FREEING
- *
- * Legend:
- *
- * In states marked with (*) transition to the same state (i.e., a loop
- * in the diagram) is possible.
- *
- * (R) is the point where Receive call-back is invoked: it allows layers
- * to handle arrival of lock reply.
- *
- * (C) is the point where Cancellation call-back is invoked.
- *
- * (D) is the transit state which means the lock is changing.
- *
- * Transition to FREEING state is possible from any other state in the
- * diagram in case of unrecoverable error.
- * </pre>
- * \endhtmlonly
- *
- * These states are for individual cl_lock object. Top-lock and its sub-locks
- * can be in the different states. Another way to say this is that we have
- * nested state-machines.
- *
- * Separate QUEUING and ENQUEUED states are needed to support non-blocking
- * operation for locks with multiple sub-locks. Imagine lock on a file F, that
- * intersects 3 stripes S0, S1, and S2. To enqueue F client has to send
- * enqueue to S0, wait for its completion, then send enqueue for S1, wait for
- * its completion and at last enqueue lock for S2, and wait for its
- * completion. In that case, top-lock is in QUEUING state while S0, S1 are
- * handled, and is in ENQUEUED state after enqueue to S2 has been sent (note
- * that in this case, sub-locks move from state to state, and top-lock remains
- * in the same state).
- */
-enum cl_lock_state {
- /**
- * Lock that wasn't yet enqueued
- */
- CLS_NEW,
- /**
- * Enqueue is in progress, blocking for some intermediate interaction
- * with the other side.
- */
- CLS_QUEUING,
- /**
- * Lock is fully enqueued, waiting for server to reply when it is
- * granted.
- */
- CLS_ENQUEUED,
- /**
- * Lock granted, actively used by some IO.
- */
- CLS_HELD,
- /**
- * This state is used to mark the lock is being used, or unused.
- * We need this state because the lock may have several sublocks,
- * so it's impossible to have an atomic way to bring all sublocks
- * into CLS_HELD state at use case, or all sublocks to CLS_CACHED
- * at unuse case.
- * If a thread is referring to a lock, and it sees the lock is in this
- * state, it must wait for the lock.
- * See state diagram for details.
- */
- CLS_INTRANSIT,
- /**
- * Lock granted, not used.
- */
- CLS_CACHED,
- /**
- * Lock is being destroyed.
- */
- CLS_FREEING,
- CLS_NR
-};
-
-enum cl_lock_flags {
- /**
- * lock has been cancelled. This flag is never cleared once set (by
- * cl_lock_cancel0()).
- */
- CLF_CANCELLED = 1 << 0,
- /** cancellation is pending for this lock. */
- CLF_CANCELPEND = 1 << 1,
- /** destruction is pending for this lock. */
- CLF_DOOMED = 1 << 2,
- /** from enqueue RPC reply upcall. */
- CLF_FROM_UPCALL= 1 << 3,
-};
-
-/**
- * Lock closure.
- *
- * Lock closure is a collection of locks (both top-locks and sub-locks) that
- * might be updated in a result of an operation on a certain lock (which lock
- * this is a closure of).
- *
- * Closures are needed to guarantee dead-lock freedom in the presence of
- *
- * - nested state-machines (top-lock state-machine composed of sub-lock
- * state-machines), and
- *
- * - shared sub-locks.
- *
- * Specifically, many operations, such as lock enqueue, wait, unlock,
- * etc. start from a top-lock, and then operate on a sub-locks of this
- * top-lock, holding a top-lock mutex. When sub-lock state changes as a result
- * of such operation, this change has to be propagated to all top-locks that
- * share this sub-lock. Obviously, no natural lock ordering (e.g.,
- * top-to-bottom or bottom-to-top) captures this scenario, so try-locking has
- * to be used. Lock closure systematizes this try-and-repeat logic.
- */
-struct cl_lock_closure {
- /**
- * Lock that is mutexed when closure construction is started. When
- * closure in is `wait' mode (cl_lock_closure::clc_wait), mutex on
- * origin is released before waiting.
- */
- struct cl_lock *clc_origin;
- /**
- * List of enclosed locks, so far. Locks are linked here through
- * cl_lock::cll_inclosure.
- */
- struct list_head clc_list;
- /**
- * True iff closure is in a `wait' mode. This determines what
- * cl_lock_enclosure() does when a lock L to be added to the closure
- * is currently mutexed by some other thread.
- *
- * If cl_lock_closure::clc_wait is not set, then closure construction
- * fails with CLO_REPEAT immediately.
- *
- * In wait mode, cl_lock_enclosure() waits until next attempt to build
- * a closure might succeed. To this end it releases an origin mutex
- * (cl_lock_closure::clc_origin), that has to be the only lock mutex
- * owned by the current thread, and then waits on L mutex (by grabbing
- * it and immediately releasing), before returning CLO_REPEAT to the
- * caller.
- */
- int clc_wait;
- /** Number of locks in the closure. */
- int clc_nr;
-};
-
-/**
* Layered client lock.
*/
struct cl_lock {
- /** Reference counter. */
- atomic_t cll_ref;
/** List of slices. Immutable after creation. */
- struct list_head cll_layers;
- /**
- * Linkage into cl_lock::cll_descr::cld_obj::coh_locks list. Protected
- * by cl_lock::cll_descr::cld_obj::coh_lock_guard.
- */
- struct list_head cll_linkage;
- /**
- * Parameters of this lock. Protected by
- * cl_lock::cll_descr::cld_obj::coh_lock_guard nested within
- * cl_lock::cll_guard. Modified only on lock creation and in
- * cl_lock_modify().
- */
- struct cl_lock_descr cll_descr;
- /** Protected by cl_lock::cll_guard. */
- enum cl_lock_state cll_state;
- /** signals state changes. */
- wait_queue_head_t cll_wq;
- /**
- * Recursive lock, most fields in cl_lock{} are protected by this.
- *
- * Locking rules: this mutex is never held across network
- * communication, except when lock is being canceled.
- *
- * Lock ordering: a mutex of a sub-lock is taken first, then a mutex
- * on a top-lock. Other direction is implemented through a
- * try-lock-repeat loop. Mutices of unrelated locks can be taken only
- * by try-locking.
- *
- * \see osc_lock_enqueue_wait(), lov_lock_cancel(), lov_sublock_wait().
- */
- struct mutex cll_guard;
- struct task_struct *cll_guarder;
- int cll_depth;
-
- /**
- * the owner for INTRANSIT state
- */
- struct task_struct *cll_intransit_owner;
- int cll_error;
- /**
- * Number of holds on a lock. A hold prevents a lock from being
- * canceled and destroyed. Protected by cl_lock::cll_guard.
- *
- * \see cl_lock_hold(), cl_lock_unhold(), cl_lock_release()
- */
- int cll_holds;
- /**
- * Number of lock users. Valid in cl_lock_state::CLS_HELD state
- * only. Lock user pins lock in CLS_HELD state. Protected by
- * cl_lock::cll_guard.
- *
- * \see cl_wait(), cl_unuse().
- */
- int cll_users;
- /**
- * Flag bit-mask. Values from enum cl_lock_flags. Updates are
- * protected by cl_lock::cll_guard.
- */
- unsigned long cll_flags;
- /**
- * A linkage into a list of locks in a closure.
- *
- * \see cl_lock_closure
- */
- struct list_head cll_inclosure;
- /**
- * Confict lock at queuing time.
- */
- struct cl_lock *cll_conflict;
- /**
- * A list of references to this lock, for debugging.
- */
- struct lu_ref cll_reference;
- /**
- * A list of holds on this lock, for debugging.
- */
- struct lu_ref cll_holders;
- /**
- * A reference for cl_lock::cll_descr::cld_obj. For debugging.
- */
- struct lu_ref_link cll_obj_ref;
-#ifdef CONFIG_LOCKDEP
- /* "dep_map" name is assumed by lockdep.h macros. */
- struct lockdep_map dep_map;
-#endif
+ struct list_head cll_layers;
+ /** lock attribute, extent, cl_object, etc. */
+ struct cl_lock_descr cll_descr;
};
/**
};
/**
- * Possible (non-error) return values of ->clo_{enqueue,wait,unlock}().
- *
- * NOTE: lov_subresult() depends on ordering here.
- */
-enum cl_lock_transition {
- /** operation cannot be completed immediately. Wait for state change. */
- CLO_WAIT = 1,
- /** operation had to release lock mutex, restart. */
- CLO_REPEAT = 2,
- /** lower layer re-enqueued. */
- CLO_REENQUEUED = 3,
-};
-
-/**
*
* \see vvp_lock_ops, lov_lock_ops, lovsub_lock_ops, osc_lock_ops
*/
struct cl_lock_operations {
- /**
- * \name statemachine
- *
- * State machine transitions. These 3 methods are called to transfer
- * lock from one state to another, as described in the commentary
- * above enum #cl_lock_state.
- *
- * \retval 0 this layer has nothing more to do to before
- * transition to the target state happens;
- *
- * \retval CLO_REPEAT method had to release and re-acquire cl_lock
- * mutex, repeat invocation of transition method
- * across all layers;
- *
- * \retval CLO_WAIT this layer cannot move to the target state
- * immediately, as it has to wait for certain event
- * (e.g., the communication with the server). It
- * is guaranteed, that when the state transfer
- * becomes possible, cl_lock::cll_wq wait-queue
- * is signaled. Caller can wait for this event by
- * calling cl_lock_state_wait();
- *
- * \retval -ve failure, abort state transition, move the lock
- * into cl_lock_state::CLS_FREEING state, and set
- * cl_lock::cll_error.
- *
- * Once all layers voted to agree to transition (by returning 0), lock
- * is moved into corresponding target state. All state transition
- * methods are optional.
- */
- /** @{ */
- /**
- * Attempts to enqueue the lock. Called top-to-bottom.
- *
- * \see ccc_lock_enqueue(), lov_lock_enqueue(), lovsub_lock_enqueue(),
- * \see osc_lock_enqueue()
- */
- int (*clo_enqueue)(const struct lu_env *env,
- const struct cl_lock_slice *slice,
- struct cl_io *io, __u32 enqflags);
- /**
- * Attempts to wait for enqueue result. Called top-to-bottom.
- *
- * \see ccc_lock_wait(), lov_lock_wait(), osc_lock_wait()
- */
- int (*clo_wait)(const struct lu_env *env,
- const struct cl_lock_slice *slice);
- /**
- * Attempts to unlock the lock. Called bottom-to-top. In addition to
- * usual return values of lock state-machine methods, this can return
- * -ESTALE to indicate that lock cannot be returned to the cache, and
- * has to be re-initialized.
- * unuse is a one-shot operation, so it must NOT return CLO_WAIT.
- *
- * \see ccc_lock_unuse(), lov_lock_unuse(), osc_lock_unuse()
- */
- int (*clo_unuse)(const struct lu_env *env,
- const struct cl_lock_slice *slice);
- /**
- * Notifies layer that cached lock is started being used.
- *
- * \pre lock->cll_state == CLS_CACHED
- *
- * \see lov_lock_use(), osc_lock_use()
- */
- int (*clo_use)(const struct lu_env *env,
- const struct cl_lock_slice *slice);
- /** @} statemachine */
- /**
- * A method invoked when lock state is changed (as a result of state
- * transition). This is used, for example, to track when the state of
- * a sub-lock changes, to propagate this change to the corresponding
- * top-lock. Optional
- *
- * \see lovsub_lock_state()
- */
- void (*clo_state)(const struct lu_env *env,
- const struct cl_lock_slice *slice,
- enum cl_lock_state st);
- /**
- * Returns true, iff given lock is suitable for the given io, idea
- * being, that there are certain "unsafe" locks, e.g., ones acquired
- * for O_APPEND writes, that we don't want to re-use for a normal
- * write, to avoid the danger of cascading evictions. Optional. Runs
- * under cl_object_header::coh_lock_guard.
- *
- * XXX this should take more information about lock needed by
- * io. Probably lock description or something similar.
- *
- * \see lov_fits_into()
- */
- int (*clo_fits_into)(const struct lu_env *env,
- const struct cl_lock_slice *slice,
- const struct cl_lock_descr *need,
- const struct cl_io *io);
- /**
- * \name ast
- * Asynchronous System Traps. All of then are optional, all are
- * executed bottom-to-top.
- */
- /** @{ */
-
- /**
- * Cancellation callback. Cancel a lock voluntarily, or under
- * the request of server.
- */
- void (*clo_cancel)(const struct lu_env *env,
- const struct cl_lock_slice *slice);
- /**
- * Lock weighting ast. Executed to estimate how precious this lock
- * is. The sum of results across all layers is used to determine
- * whether lock worth keeping in cache given present memory usage.
- *
- * \see osc_lock_weigh(), vvp_lock_weigh(), lovsub_lock_weigh().
- */
- unsigned long (*clo_weigh)(const struct lu_env *env,
- const struct cl_lock_slice *slice);
- /** @} ast */
-
- /**
- * \see lovsub_lock_closure()
- */
- int (*clo_closure)(const struct lu_env *env,
- const struct cl_lock_slice *slice,
- struct cl_lock_closure *closure);
- /**
- * Executed bottom-to-top when lock description changes (e.g., as a
- * result of server granting more generous lock than was requested).
- *
- * \see lovsub_lock_modify()
- */
- int (*clo_modify)(const struct lu_env *env,
- const struct cl_lock_slice *slice,
- const struct cl_lock_descr *updated);
- /**
- * Notifies layers (bottom-to-top) that lock is going to be
- * destroyed. Responsibility of layers is to prevent new references on
- * this lock from being acquired once this method returns.
- *
- * This can be called multiple times due to the races.
- *
- * \see cl_lock_delete()
- * \see osc_lock_delete(), lovsub_lock_delete()
- */
- void (*clo_delete)(const struct lu_env *env,
- const struct cl_lock_slice *slice);
+ /** @{ */
+ /**
+ * Attempts to enqueue the lock. Called top-to-bottom.
+ *
+ * \retval 0 this layer has enqueued the lock successfully
+ * \retval >0 this layer has enqueued the lock, but need to wait on
+ * @anchor for resources
+ * \retval -ve failure
+ *
+ * \see ccc_lock_enqueue(), lov_lock_enqueue(), lovsub_lock_enqueue(),
+ * \see osc_lock_enqueue()
+ */
+ int (*clo_enqueue)(const struct lu_env *env,
+ const struct cl_lock_slice *slice,
+ struct cl_io *io, struct cl_sync_io *anchor);
+ /**
+ * Cancel a lock, release its DLM lock ref, while does not cancel the
+ * DLM lock
+ */
+ void (*clo_cancel)(const struct lu_env *env,
+ const struct cl_lock_slice *slice);
+ /** @} */
/**
* Destructor. Frees resources and the slice.
*
* for async glimpse lock.
*/
CEF_AGL = 0x00000020,
- /**
- * mask of enq_flags.
- */
- CEF_MASK = 0x0000003f,
+ /**
+ * enqueue a lock to test DLM lock existence.
+ */
+ CEF_PEEK = 0x00000040,
+ /**
+ * mask of enq_flags.
+ */
+ CEF_MASK = 0x0000007f,
};
/**
*/
struct cl_io_lock_link {
/** linkage into one of cl_lockset lists. */
- struct list_head cill_linkage;
- struct cl_lock_descr cill_descr;
- struct cl_lock *cill_lock;
+ struct list_head cill_linkage;
+ struct cl_lock cill_lock;
/** optional destructor */
- void (*cill_fini)(const struct lu_env *env,
+ void (*cill_fini)(const struct lu_env *env,
struct cl_io_lock_link *link);
};
+#define cill_descr cill_lock.cll_descr
/**
* Lock-set represents a collection of locks, that io needs at a
struct cl_lockset {
/** locks to be acquired. */
struct list_head cls_todo;
- /** locks currently being processed. */
- struct list_head cls_curr;
/** locks acquired. */
struct list_head cls_done;
};
* and top-locks (and top-pages) are accounted here.
*/
struct cache_stats cs_pages;
- struct cache_stats cs_locks;
atomic_t cs_pages_state[CPS_NR];
- atomic_t cs_locks_state[CLS_NR];
};
int cl_site_init(struct cl_site *s, struct cl_device *top);
struct ost_lvb *lvb);
int cl_conf_set (const struct lu_env *env, struct cl_object *obj,
const struct cl_object_conf *conf);
-void cl_object_prune (const struct lu_env *env, struct cl_object *obj);
+int cl_object_prune (const struct lu_env *env, struct cl_object *obj);
void cl_object_kill (const struct lu_env *env, struct cl_object *obj);
-int cl_object_has_locks (struct cl_object *obj);
/**
* Returns true, iff \a o0 and \a o1 are slices of the same object.
/** \defgroup cl_lock cl_lock
* @{ */
-
-struct cl_lock *cl_lock_hold(const struct lu_env *env, const struct cl_io *io,
- const struct cl_lock_descr *need,
- const char *scope, const void *source);
-struct cl_lock *cl_lock_peek(const struct lu_env *env, const struct cl_io *io,
- const struct cl_lock_descr *need,
- const char *scope, const void *source);
-struct cl_lock *cl_lock_request(const struct lu_env *env, struct cl_io *io,
- const struct cl_lock_descr *need,
- const char *scope, const void *source);
-struct cl_lock *cl_lock_at_pgoff(const struct lu_env *env,
- struct cl_object *obj, pgoff_t index,
- struct cl_lock *except, int pending,
- int canceld);
+int cl_lock_request(const struct lu_env *env, struct cl_io *io,
+ struct cl_lock *lock);
+int cl_lock_init(const struct lu_env *env, struct cl_lock *lock,
+ const struct cl_io *io);
+void cl_lock_fini(const struct lu_env *env, struct cl_lock *lock);
const struct cl_lock_slice *cl_lock_at(const struct cl_lock *lock,
- const struct lu_device_type *dtype);
-
-void cl_lock_get (struct cl_lock *lock);
-void cl_lock_get_trust (struct cl_lock *lock);
-void cl_lock_put (const struct lu_env *env, struct cl_lock *lock);
-void cl_lock_hold_add (const struct lu_env *env, struct cl_lock *lock,
- const char *scope, const void *source);
-void cl_lock_hold_release(const struct lu_env *env, struct cl_lock *lock,
- const char *scope, const void *source);
-void cl_lock_unhold (const struct lu_env *env, struct cl_lock *lock,
- const char *scope, const void *source);
-void cl_lock_release (const struct lu_env *env, struct cl_lock *lock,
- const char *scope, const void *source);
-void cl_lock_user_add (const struct lu_env *env, struct cl_lock *lock);
-void cl_lock_user_del (const struct lu_env *env, struct cl_lock *lock);
-
-enum cl_lock_state cl_lock_intransit(const struct lu_env *env,
- struct cl_lock *lock);
-void cl_lock_extransit(const struct lu_env *env, struct cl_lock *lock,
- enum cl_lock_state state);
-int cl_lock_is_intransit(struct cl_lock *lock);
-
-int cl_lock_enqueue_wait(const struct lu_env *env, struct cl_lock *lock,
- int keep_mutex);
-
-/** \name statemachine statemachine
- * Interface to lock state machine consists of 3 parts:
- *
- * - "try" functions that attempt to effect a state transition. If state
- * transition is not possible right now (e.g., if it has to wait for some
- * asynchronous event to occur), these functions return
- * cl_lock_transition::CLO_WAIT.
- *
- * - "non-try" functions that implement synchronous blocking interface on
- * top of non-blocking "try" functions. These functions repeatedly call
- * corresponding "try" versions, and if state transition is not possible
- * immediately, wait for lock state change.
- *
- * - methods from cl_lock_operations, called by "try" functions. Lock can
- * be advanced to the target state only when all layers voted that they
- * are ready for this transition. "Try" functions call methods under lock
- * mutex. If a layer had to release a mutex, it re-acquires it and returns
- * cl_lock_transition::CLO_REPEAT, causing "try" function to call all
- * layers again.
- *
- * TRY NON-TRY METHOD FINAL STATE
- *
- * cl_enqueue_try() cl_enqueue() cl_lock_operations::clo_enqueue() CLS_ENQUEUED
- *
- * cl_wait_try() cl_wait() cl_lock_operations::clo_wait() CLS_HELD
- *
- * cl_unuse_try() cl_unuse() cl_lock_operations::clo_unuse() CLS_CACHED
- *
- * cl_use_try() NONE cl_lock_operations::clo_use() CLS_HELD
- *
- * @{ */
-
-int cl_enqueue (const struct lu_env *env, struct cl_lock *lock,
- struct cl_io *io, __u32 flags);
-int cl_wait (const struct lu_env *env, struct cl_lock *lock);
-void cl_unuse (const struct lu_env *env, struct cl_lock *lock);
-int cl_enqueue_try(const struct lu_env *env, struct cl_lock *lock,
- struct cl_io *io, __u32 flags);
-int cl_unuse_try (const struct lu_env *env, struct cl_lock *lock);
-int cl_wait_try (const struct lu_env *env, struct cl_lock *lock);
-int cl_use_try (const struct lu_env *env, struct cl_lock *lock, int atomic);
-
-/** @} statemachine */
-
-void cl_lock_signal (const struct lu_env *env, struct cl_lock *lock);
-int cl_lock_state_wait (const struct lu_env *env, struct cl_lock *lock);
-void cl_lock_state_set (const struct lu_env *env, struct cl_lock *lock,
- enum cl_lock_state state);
-int cl_queue_match(const struct list_head *queue,
- const struct cl_lock_descr *need);
-
-void cl_lock_mutex_get (const struct lu_env *env, struct cl_lock *lock);
-int cl_lock_mutex_try (const struct lu_env *env, struct cl_lock *lock);
-void cl_lock_mutex_put (const struct lu_env *env, struct cl_lock *lock);
-int cl_lock_is_mutexed (struct cl_lock *lock);
-int cl_lock_nr_mutexed (const struct lu_env *env);
-int cl_lock_discard_pages(const struct lu_env *env, struct cl_lock *lock);
-int cl_lock_ext_match (const struct cl_lock_descr *has,
- const struct cl_lock_descr *need);
-int cl_lock_descr_match(const struct cl_lock_descr *has,
- const struct cl_lock_descr *need);
-int cl_lock_mode_match (enum cl_lock_mode has, enum cl_lock_mode need);
-int cl_lock_modify (const struct lu_env *env, struct cl_lock *lock,
- const struct cl_lock_descr *desc);
-
-void cl_lock_closure_init (const struct lu_env *env,
- struct cl_lock_closure *closure,
- struct cl_lock *origin, int wait);
-void cl_lock_closure_fini (struct cl_lock_closure *closure);
-int cl_lock_closure_build(const struct lu_env *env, struct cl_lock *lock,
- struct cl_lock_closure *closure);
-void cl_lock_disclosure (const struct lu_env *env,
- struct cl_lock_closure *closure);
-int cl_lock_enclosure (const struct lu_env *env, struct cl_lock *lock,
- struct cl_lock_closure *closure);
+ const struct lu_device_type *dtype);
+void cl_lock_release(const struct lu_env *env, struct cl_lock *lock);
+int cl_lock_enqueue(const struct lu_env *env, struct cl_io *io,
+ struct cl_lock *lock, struct cl_sync_io *anchor);
void cl_lock_cancel(const struct lu_env *env, struct cl_lock *lock);
-void cl_lock_delete(const struct lu_env *env, struct cl_lock *lock);
-void cl_lock_error (const struct lu_env *env, struct cl_lock *lock, int error);
-void cl_locks_prune(const struct lu_env *env, struct cl_object *obj, int wait);
-
-unsigned long cl_lock_weigh(const struct lu_env *env, struct cl_lock *lock);
/** @} cl_lock */